3D Reality Stuff
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Contents:  These are the expanded 3DReality auxilliary packages, plus some goodies!

AwesomeImage: Here are some rendered images created in 3DReality, by artist and technical writer Carla Barlow. 
;AwesomeImages/README.rtfd;;¬ Check them out!

Bundles & Classes: Here are some examples of some bundles and classes created by third party developers: Place these directories in /LocalApps/Stone/3DReality to have them be loaded when you next launch 3D Reality! ;Bundles/README.rtf;;¬

Shaders : Install these in your own Library directory, or /LocalLibrary to use. The Shaders directory contains the actual source code for some of the Stone shaders, they have a ".sl" ending. You  can alter these files to create your own shaders. Read the man page on "shader" to find out how to compile these files.

Textures : Install these in your own Library directory, or /LocalLibrary to use. You can also make your own texture maps within 3D Reality. Start with a saved image, and drag out a selection rect that is a power of 2 [it does this by default]. Save this selection. The Document->Make Texture command will allow you to change the parameters to the texture map, click OK, and the new texture will be created. See 3D Reality Help on Creating Custom Textures for more info.

Valis :  Special offers from our friends at the Valis Group,  and their end user license agreement.
;Valis/VALIS_shader_info.rtf;;¬	More info

3DReality_Samples :  Here are some samples for you to play with - Docs, shaders and shapes. Place these directories into your ~/Library/Stone/3DReality directory
;3DReality_Samples/README.rtf;;¬	More info

3D_Reality_API : Here is the documentation and header files needed for you to write your own shapes for use with 3DReality.
Sample source code will get you going in the right direction.
;3D_Reality_API/Documentation/Intro_RAPI.rtfd;;¬	Intro to RAPI

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